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Robots employ sensors and actuators that are subject to uncertainty. We learned last week how to quantify this uncertainty using probability density functions that associate a probability with each possible outcome of a random process, such as the reading of a sensor or the actual physical change of an actuator. One of the most common probability density functions is the Gaussian distribution. It has the shape of a bell and can entirely be described by its mean – the center of the bell curve – and its variance – the width of its bell curve. We are often interested in extracting high-level features, such as the distance to a wall or the position in space, from a number of different sensors. As the underlying measurements are uncertain, also these features will be subject to uncertainty. How to calculate the uncertainty of a feature from the uncertainty of the sensors that detect this feature, is covered by the error propagation law. Here, the key insight is that the variance of a feature is the weighted sum of all contributing sensors’ variances, weighed by their impact on the feature of interest. This impact can be approximated by the derivative of the function mapping sensor input to feature output. Unfortunately, uncertainty keeps increasing without the ability to correct measurements.The goals of this lecture are to present mathematical tools and algorithms that will enable you to actually shrink the uncertainty of a measurement by combining it with additional observations. In particular, we will study
- Using landmarks to decrease the estimate of a position update (Markov Localization)
- Moving from continuous to discrete belief representations (Particle Filter)
- The Gaussians describing the robot’s 3 possible locations will move with the robot.
- The variance of each Gaussian will keep increasing with the distance the robot moves.
Bayes’ Rule relates a conditional probability to its inverse. In other words, if we know the probability of event A happen given event B happening, we can calculate the probability of B given A happening. Bayes’ rule can be derived from the simple observation that the probability of A and B happen together () is given by or the probability of A to happen and the probability of B to happen given that A happens. Similarly, we can write
From this, deriving Bayes’ rule is straightforward:
In words, if we know the probability that B happens given that A happens, we can calculate that A happens given that B happens. How does this map into the Markov Localization framework (or to anything useful)? Lets assume, event A is to be at a specific location loc. Lets also assume event B corresponds to the event to see a particular feature feat. We can now rewrite Bayes’ rule to
This looks like something interesting: we can calculate the probability to be at location loc, given that we see feature feat. For example, loc could correspond to door 1, 2 or 3, and feat could be the event of sensing a door. What do we need to know?
- We need to know the prior probability to be at location loc ()
- We need to know the probability to see the feature at this location ()
- We need the probability to encounter the feature feat ()
Lets start with (3), which is most confusing. The answer is simple, no matter what is, it will cancel out as the probability to be at any of the possible locations has to sum up to 1. (This is easy to see, if you think about a problem with only three possible locations. Each of the equations will contain the same ).
The prior probability to be at location loc is given by the belief model. In the case of the 3 door example, it is the value of the Gaussian distribution underneath the door corresponding to loc.
Finally, we need to know the probability to see the feature at location loc . If your sensor were perfect, this probability is simply 1. If it is not, corresponds to the likelihood for the sensor to yield a false-negative, i.e. telling us there is no feature even if it is right in front of it.
The final missing piece is how to best represent possible locations. So far, we assumed Gaussian distributions for each possible location (which is perfectly fine). Alternatively, we can also imagine that we discretize the world into a grid and calculate the likelihood of the robot to be in any of its cells. In our 3-door world, it might make sense to choose grid cells that have just the width of a door.
So far, we have understood how we can update the probability of a belief based on sensor information. How can odometry come
into play, however? Recall, that odometry input is just another sensor that we assume to have a Gaussian distribution; if our odometer tells us that the robot traveled a meter, it could have traveled a little less or a little more, with decreasing likelihood. We can therefore calculate the posterior probability of the robot being at a certain location loc given its odometer input odo and its previous location loc’:
Here, we already took out the term. The term should be clear by now: it is the prior probability that we are at position loc’. The term corresponds to the probability to get odometer reading odo after traveling from position loc’ to loc. If getting reading odo is reasonable for the distance from loc to loc’ this probability is high. If its unreasonable, for example if the distance is much larger than the robot could possibly ever have driven, this probability should be very low. The challenge is now that the robot could have potentially been everywhere. We therefore have to calculate the posterior probability for all possible positions $loc’$. This can be easily accomplished by summing over all possible locations:
In other words, the law of total probability requires you to consider all possible locations the robot could have ever been at. In practice you don’t need to calculate this for all possible locations, but only those that are technically feasible given the maximum speed of the robot. Notice also that the sum notation technically corresponds to a convolution with the robots odometry error distribution.
We have now learned two methods to update the belief distribution of where the robot could be in the environment. First, a robot can use external landmarks to update its position. This is known as perception update in Markov Localization and relies on exterioception. Second, can observe its internal sensors. This is known as action update and relies on proprioception. Markov localization relies on the combination of these two processes and performs one after the other. You can think about the action update to increase the uncertainty of the robot’s position and the perception update to shrink it. (You can also think about the action update as a discrete version of the error propagation model. Also here you are using the robotics kinematic model and the noise model of your odometer to calculate .
Example 1: Topological Map
This example describes one of the first successful real robot systems that employed Markov Localization in an office environment. The experiment is described in more detail in a 1994 article of AI Magazine. The office environment consisted of two rooms and a corridor that can be modeled by a topological map. In a topological map, areas that the robot can be in are modeled as vertices, and navigable connections between them are modeled as edges of a graph. The location of the robot can now be represented as a probability distribution over the vertices of this graph.
The robot has the following sensing abilities:
- It can detect a wall to its left or right
- It can detect an open door to its left or right
- It can detect a closed door to its left or right
- It can detect whether it is an open hallway
|Wall||Closed door||Open door||Open hallway||Foyer|
|Closed door detected||30%||60%||0%||0%||5%|
|Open door detected||0%||0%||90%||10%||15%|
|Open hallway detected||0%||0%||0.1%||90%||50%|
- The robot could move from 2-3 to 3, 3-4 and 4. The probability to detect an open door on its right is zero for 3 and 3-4, leaves position 4. For this to happen, the following things need to have happened:
* The robot must have started at 2-3 (20%)
* Not have seen the open door at the left of 3 (5%) and not have seen the wall at the right (70%)
* Not have seen the wall to its left (70%) and not have seen the wall to its right (70%) at node 3-4
* Correctly identify the open hallway to its left (90%) and mistake the open hallway to its right for an open door (10%)
Together, the likelihood that the robot got from position2-3 to position 4 is therefore given by 0.2*0.05*0.7*0.7*0.7*0.9*0.1=0.03% – much more unlikely than the 10% that a naive estimate based on sensor accuracy would provide!
- The robot could also move from 1-2 to 2, 2-3, 3, 3-4 or 4.
* The chance that it correctly detects the open hallway and door at position 2 is 0.9*09, so the chance to be at position 2 is
* The chance to have seen an open door instead of a wall at 2-3, 3, and 3-4 is zero.
* Similar calculation as for 1 applies for position 4, but the event to have not seen both open hallway and open door at 2
needs to be multiplied in. This probability would need to be added to the one obtained in 1.
Example 2: Grid-based Markov Localization
The following example (figure to the right) models the environment as a grid. Each cell is marked with a probability corresponding to the likelihood of the robot being at this exact location. We assume that the robot is able to detect walls with some certainty. The images in the right column show the actual location of the robot. Initially, the robot does not see a wall and therefore could be almost anywhere. The robot now moves northwards. The action update now propagates the probability of the robot being somewhere upwards. As soon as the robot encounters the wall, the perception update bumps up the likelihood to be anywhere near a wall. As there is some uncertainty associated with the wall detector, the robot cannot only be directly at the wall, but anywhere -with decreasing probability – close by. As the action update involved continuous motion to the north, the likelihood to be close to the south wall is almost zero. The robot then performs a right turn and travels along the wall in clockwise direction. As soon as it hits the east wall, it is almost certain about its position, which then again decreases.
Although grid-based Markov Localization can provide compelling results, it can be computationally very expensive, in particular when the environment is large and the resolution is small. This is in part due to the fact that we need to carry the probability to be at a certain location forward for every cell on the grid, regardless of how small this probability is. An elegant solution to this problem is the particle filter. It works as follows:
- Represent the robots position by N particles that are randomly distributed around its estimated initial position. Like we expect the robot’s position to be distributed, we can choose a Gaussian distribution.
- Every time the robot moves, we will move each particle in the exact same way, but add noise to each movement much like we would expect it the real robot to exhibit. Without a perception update, the particles will spread apart farther and farther.
- Upon a perception event, we evaluate every single particle using our sensor model.What would the likelihood be to have a perception event such as we observed at this location? We can then use Bayes rule to update each particles position.
- Once in a while, particles that have a too low probability can be deleted, while those with the highest probability can be replicated.
- If the robot has no additional sensors and its odometry is noisy, error propagation will lead to ever increasing uncertainty of a robots position.
- Once the robot is able to sense features with known locations, Bayes’ rule can be used to update the posterior probability of a possible position. The key insight is that the conditional probability to be at a certain position given a certain observation can be inferred from the likelihood to actually make this observation given a certain position.
- A complete solution that performs this process for all possible locations is known as Markov Localization. It can be approximated by a particle filter.